using UnityEngine;

public class TanksDev : MonoBehaviour
{
	public UILabel towerRotationSpeedLabel;

	public UILabel tankRotationSpeedLabel;

	public UILabel tankFireRateLabel;

	public UILabel cameraPositionLabel;

	public UILabel maxTankSpeedLabel;

	public void ShowTanksDev()
	{
		base.gameObject.SetActive(true);
		GetTankSettings();
	}

	public void HideTanksDev()
	{
		base.gameObject.SetActive(false);
		SetTankSettings();
	}

	private void SetTankSettings()
	{
	}

	private void GetTankSettings()
	{
	}

	private float GetFloat(UILabel label)
	{
		float result = 0f;
		float.TryParse(label.text, out result);
		return result;
	}
}
